| TM06 | fly | FLY | 90 | 95 | User flies high into the air, dodging all attacks, and hits next turn. |
| TM08 | hyper beam | NOR | 150 | 90 | User foregoes its next turn to recharge. |
| TM09 | giga impact | NOR | 150 | 90 | User foregoes its next turn to recharge. |
| TM14 | thunder wave | ELE | — | 90 | Paralyzes the target. |
| TM17 | light screen | PSY | — | — | Reduces damage from special attacks by 50% for five turns. |
| TM18 | reflect | PSY | — | — | Reduces damage from physical attacks by half. |
| TM19 | safeguard | NOR | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| TM21 | rest | PSY | — | — | User sleeps for two turns, completely healing itself. |
| TM23 | thief | DRK | 60 | 100 | Takes the target’s item. |
| TM24 | snore | NOR | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| TM25 | protect | NOR | — | — | Prevents any moves from hitting the user this turn. |
| TM28 | giga drain | GRA | 75 | 100 | Drains half the damage inflicted to heal the user. |
| TM29 | charm | FAI | — | 100 | Lowers the target’s Attack by two stages. |
| TM30 | steel wing | STE | 70 | 90 | Has a 10% chance to raise the user’s Defense by one stage. |
| TM31 | attract | NOR | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM33 | rain dance | WAT | — | — | Changes the weather to rain for five turns. |
| TM39 | facade | NOR | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| TM40 | swift | NOR | 60 | — | Never misses. |
| TM41 | helping hand | NOR | — | — | Ally’s next move inflicts half more damage. |
| TM44 | imprison | PSY | — | — | Prevents the target from using any moves that the user also knows. |
| TM47 | fake tears | DRK | — | 100 | Lowers the target’s Special Defense by two stages. |
| TM56 | u turn | BUG | 70 | 100 | User must switch out after attacking. |
| TM58 | assurance | DRK | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| TM62 | speed swap | PSY | — | — | Exchanges the user’s Speed with the target’s. |
| TM69 | psycho cut | PSY | 70 | 100 | Has an increased chance for a critical hit. |
| TM70 | trick room | PSY | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| TM76 | round | NOR | 60 | 100 | Has double power if it’s used more than once per turn. |
| TM78 | acrobatics | FLY | 55 | 100 | Has double power if the user has no held item. |
| TM95 | air slash | FLY | 75 | 95 | Has a 30% chance to make the target flinch. |
| TR11 | psychic | PSY | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TR17 | amnesia | PSY | — | — | Raises the user’s Special Defense by two stages. |
| TR20 | substitute | NOR | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TR25 | psyshock | PSY | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| TR26 | endure | NOR | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| TR27 | sleep talk | NOR | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| TR29 | baton pass | NOR | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| TR33 | shadow ball | GHO | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| TR34 | future sight | PSY | 120 | 100 | Hits the target two turns later. |
| TR35 | uproar | NOR | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| TR36 | heat wave | FIR | 95 | 90 | Has a 10% chance to burn the target. |
| TR37 | taunt | DRK | — | 100 | For the next few turns, the target can only use damaging moves. |
| TR38 | trick | PSY | — | 100 | User and target swap items. |
| TR40 | skill swap | PSY | — | — | User and target swap abilities. |
| TR49 | calm mind | PSY | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| TR52 | gyro ball | STE | — | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| TR65 | energy ball | GRA | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TR68 | nasty plot | DRK | — | — | Raises the user’s Special Attack by two stages. |
| TR69 | zen headbutt | PSY | 80 | 90 | Has a 20% chance to make the target flinch. |
| TR82 | stored power | PSY | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| TR83 | ally switch | PSY | — | — | User switches places with the friendly Pokémon opposite it. |
| TR91 | venom drench | POI | — | 100 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
| TR97 | psychic fangs | PSY | 85 | 100 | Destroys Reflect and Light Screen. |