| TM01 | take down | NOR | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| TM02 | charm | FAI | — | 100 | Lowers the target’s Attack by two stages. |
| TM05 | mud slap | GRD | 20 | 100 | Has a 100% chance to lower the target’s accuracy by one stage. |
| TM07 | protect | NOR | — | — | Prevents any moves from hitting the user this turn. |
| TM102 | gunk shot | POI | 120 | 80 | Has a 30% chance to poison the target. |
| TM103 | substitute | NOR | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM108 | crunch | DRK | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| TM114 | shadow ball | GHO | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| TM117 | hyper voice | NOR | 90 | 100 | Inflicts regular damage with no additional effect. |
| TM122 | encore | NOR | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| TM123 | surf | WAT | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| TM125 | flamethrower | FIR | 90 | 100 | Has a 10% chance to burn the target. |
| TM126 | thunderbolt | ELE | 90 | 100 | Has a 10% chance to paralyze the target. |
| TM128 | amnesia | PSY | — | — | Raises the user’s Special Defense by two stages. |
| TM130 | helping hand | NOR | — | — | Ally’s next move inflicts half more damage. |
| TM135 | ice beam | ICE | 90 | 100 | Has a 10% chance to freeze the target. |
| TM141 | fire blast | FIR | 110 | 85 | Has a 10% chance to burn the target. |
| TM143 | blizzard | ICE | 110 | 70 | Has a 10% chance to freeze the target. |
| TM149 | earthquake | GRD | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| TM152 | giga impact | NOR | 150 | 90 | User foregoes its next turn to recharge. |
| TM166 | thunder | ELE | 110 | 70 | Has a 30% chance to paralyze the target. |
| TM168 | solar beam | GRA | 120 | 100 | Requires a turn to charge before attacking. |
| TM171 | tera blast | NOR | 80 | 100 | |
| TM191 | uproar | NOR | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| TM192 | focus punch | FIG | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
| TM20 | trailblaze | GRA | 50 | 100 | |
| TM204 | double edge | NOR | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| TM22 | chilling water | WAT | 50 | 100 | |
| TM224 | curse | GHO | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| TM25 | facade | NOR | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| TM28 | bulldoze | GRD | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| TM34 | icy wind | ICE | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| TM36 | rock tomb | ROC | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| TM43 | fling | DRK | — | 100 | Throws held item at the target; power depends on the item. |
| TM47 | endure | NOR | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| TM49 | sunny day | FIR | — | — | Changes the weather to sunny for five turns. |
| TM50 | rain dance | WAT | — | — | Changes the weather to rain for five turns. |
| TM51 | sandstorm | ROC | — | — | Changes the weather to a sandstorm for five turns. |
| TM55 | dig | GRD | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| TM58 | brick break | FIG | 75 | 100 | Destroys Reflect and Light Screen. |
| TM59 | zen headbutt | PSY | 80 | 90 | Has a 20% chance to make the target flinch. |
| TM66 | body slam | NOR | 85 | 100 | Has a 30% chance to paralyze the target. |
| TM67 | fire punch | FIR | 75 | 100 | Has a 10% chance to burn the target. |
| TM68 | thunder punch | ELE | 75 | 100 | Has a 10% chance to paralyze the target. |
| TM69 | ice punch | ICE | 75 | 100 | Has a 10% chance to freeze the target. |
| TM70 | sleep talk | NOR | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| TM71 | seed bomb | GRA | 80 | 100 | Inflicts regular damage with no additional effect. |
| TM80 | metronome | NOR | — | — | Randomly selects and uses any move in the game. |
| TM84 | stomping tantrum | GRD | 75 | 100 | Has double power if the user’s last move failed. |
| TM85 | rest | PSY | — | — | User sleeps for two turns, completely healing itself. |
| TM86 | rock slide | ROC | 75 | 90 | Has a 30% chance to make the target flinch. |