| — | alluring voice | FAI | 80 | 100 | 100% confuse target that had a stat rise this turn. |
| — | aqua ring | WAT | — | — | User recovers 1/16 max HP per turn. |
| — | aqua tail | WAT | 90 | 90 | No additional effect. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | avalanche | ICE | 60 | 100 | Power doubles if user is damaged by the target. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | breaking swipe | DRA | 60 | 100 | 100% chance to lower the foe(s) Attack by 1. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | coil | POI | — | — | Raises user's Attack, Defense, accuracy by 1. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | dive | WAT | 80 | 100 | Dives underwater turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | dragon cheerΔ | DRA | — | — | Ally: Crit ratio +1, or +2 if ally is Dragon type. |
| — | dragon dance | DRA | — | — | Raises the user's Attack and Speed by 1. |
| — | dragon pulse | DRA | 85 | 100 | No additional effect. |
| — | dragon tail | DRA | 60 | 90 | Forces the target to switch to a random ally. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | flip turn | WAT | 60 | 100 | User switches out after damaging the target. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | hazeΔ | ICE | — | — | Eliminates all stat changes. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hypnosis | PSY | — | 60 | Causes the target to fall asleep. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | imprison | PSY | — | — | No foe can use any move known by the user. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | life dew | WAT | — | — | Heals the user and its allies by 1/4 their max HP. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | mirror coat | PSY | — | 100 | If hit by special attack, returns double damage. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | muddy water | WAT | 90 | 85 | 30% chance to lower the foe(s) accuracy by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | recover | NOR | — | — | Heals the user by 50% of its max HP. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | scald | WAT | 80 | 100 | 30% chance to burn the target. Thaws target. |
| — | scale shot | DRA | 25 | 90 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. |
| — | skitter smack | BUG | 70 | 90 | 100% chance to lower target's Sp. Atk by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | triple axel | ICE | 20 | 90 | Hits 3 times. Each hit can miss, but power rises. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | waterfall | WAT | 80 | 100 | 20% chance to make the target flinch. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |
| — | whirlpool | WAT | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | wrap | NOR | 15 | 90 | Traps and damages the target for 4-5 turns. |