| — | ancient power | ROC | 60 | 100 | 10% chance to raise all stats by 1 (not acc/eva). |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | bullet seedΔ | GRA | 25 | 100 | Hits 2-5 times in one turn. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | dragon tail | DRA | 60 | 90 | Forces the target to switch to a random ally. |
| — | earth power | GRD | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | frenzy plant | GRA | 150 | 90 | User cannot move next turn. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | grassy glide | GRA | 55 | 100 | User on Grassy Terrain: +1 priority. |
| — | grassy terrain | GRA | — | — | 5 turns. Grounded: +Grass power, +1/16 max HP. |
| — | heal pulse | PSY | — | — | Heals the target by 50% of its max HP. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ingrain | GRA | — | — | Traps/grounds user; heals 1/16 max HP per turn. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | leaf blade | GRA | 90 | 100 | High critical hit ratio. |
| — | leaf storm | GRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | leech seed | GRA | — | 90 | 1/8 of target's HP is restored to user every turn. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | petal blizzard | GRA | 90 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | petal dance | GRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | poison powderΔ | POI | — | 75 | Poisons the target. |
| — | pollen puff | BUG | 90 | 100 | If the target is an ally, heals 50% of its max HP. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | solar blade | GRA | 125 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | sweet scent | NOR | — | 100 | Lowers the foe(s) evasiveness by 2. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | synthesis | GRA | — | — | Heals the user by a weather-dependent amount. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |