| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | air cutterΔ | FLY | 60 | 95 | High critical hit ratio. Hits adjacent foes. |
| — | air slash | FLY | 75 | 95 | 30% chance to make the target flinch. |
| — | aqua jet | WAT | 40 | 100 | Usually goes first. |
| — | aqua ring | WAT | — | — | User recovers 1/16 max HP per turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | bind | NOR | 15 | 85 | Traps and damages the target for 4-5 turns. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | bounce | FLY | 85 | 85 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| — | breaking swipe | DRA | 60 | 100 | 100% chance to lower the foe(s) Attack by 1. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | dive | WAT | 80 | 100 | Dives underwater turn 1, strikes turn 2. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fell stingerΔ | BUG | 50 | 100 | Raises user's Attack by 3 if this KOes the target. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | flip turn | WAT | 60 | 100 | User switches out after damaging the target. |
| — | focus energyΔ | NOR | — | — | Raises the user's critical hit ratio by 2. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | hazeΔ | ICE | — | — | Eliminates all stat changes. |
| — | hydro cannon | WAT | 150 | 90 | User cannot move next turn. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice shardΔ | ICE | 40 | 100 | Usually goes first. |
| — | icicle spearΔ | ICE | 25 | 100 | Hits 2-5 times in one turn. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | liquidation | WAT | 85 | 100 | 20% chance to lower the target's Defense by 1. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | muddy water | WAT | 90 | 85 | 30% chance to lower the foe(s) accuracy by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | scald | WAT | 80 | 100 | 30% chance to burn the target. Thaws target. |
| — | scale shot | DRA | 25 | 90 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | skitter smack | BUG | 70 | 90 | 100% chance to lower target's Sp. Atk by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | smack down | ROC | 50 | 100 | Removes the target's Ground immunity. |
| — | snipe shotΔ | WAT | 85 | 100 | High critical hit ratio. Cannot be redirected. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | snowscapeΔ | ICE | — | — | For 5 turns, snow falls. Ice: 1.5× Def. |
| — | soak | WAT | — | 100 | Changes the target's type to Water. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sucker punch | DRK | 70 | 100 | Usually goes first. Fails if target is not attacking. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | tearful look | NOR | — | — | Lowers the target's Attack and Sp. Atk by 1. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | vacuum waveΔ | FIG | 40 | 100 | Usually goes first. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | waterfall | WAT | 80 | 100 | 20% chance to make the target flinch. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |
| — | whirlpool | WAT | 35 | 85 | Traps and damages the target for 4-5 turns. |