| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | body press | fighting | 80 | 100 | |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | breaking swipe | dragon | 60 | 100 | Lowers the target’s Attack by one stage after inflicting damage. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | charge | electric | — | — | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| — | charge beam | electric | 50 | 90 | Has a 70% chance to raise the user’s Special Attack by one stage. |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | curse | ghost | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | dragon claw | dragon | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | dragon dance | dragon | — | — | Raises the user’s Attack and Speed by one stage. |
| — | dragon tail | dragon | 60 | 90 | Ends wild battles. Forces trainers to switch Pokémon. |
| — | earth power | ground | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | eerie impulse | electric | — | 100 | Lowers the target’s Special Attack by two stages. |
| — | electric terrain | electric | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
| — | electro ball | electric | — | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| — | electroweb | electric | 55 | 95 | Lowers the target’s Speed by one stage. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire fang | fire | 65 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| — | fire punch | fire | 75 | 100 | Has a 10% chance to burn the target. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | heavy slam | steel | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | high horsepower | ground | 95 | 95 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | ice fang | ice | 65 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | low kick | fighting | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | metal claw | steel | 50 | 95 | Has a 10% chance to raise the user’s Attack by one stage. |
| — | meteor beam | rock | 120 | 90 | Inflicts regular damage with no additional effect. |
| — | power gem | rock | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock blast | rock | 25 | 90 | Hits 2-5 times in one turn. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | sand tomb | ground | 35 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | smack down | rock | 50 | 100 | Removes any immunity to Ground damage. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | spikes | ground | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
| — | stealth rock | rock | — | — | Causes damage when opposing Pokémon switch in. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | supercell slam | electric | 100 | 95 | |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder fang | electric | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | volt switch | electric | 70 | 100 | User must switch out after attacking. |
| — | wild charge | electric | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |