| — | body press | fighting | 80 | 100 | |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | earth power | ground | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | electric terrain | electric | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
| — | electro ball | electric | — | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| — | endeavor | normal | — | 100 | Lowers the target’s HP to equal the user’s. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | gyro ball | steel | — | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| — | hard press | steel | 0 | 100 | |
| — | heavy slam | steel | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | high horsepower | ground | 95 | 95 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice fang | ice | 65 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| — | ice spinner | ice | 80 | 100 | |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | knock off | dark | 65 | 100 | Target drops its held item. |
| — | metal sound | steel | — | 85 | Lowers the target’s Special Defense by two stages. |
| — | mud shot | ground | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | mud slap | ground | 20 | 100 | Has a 100% chance to lower the target’s accuracy by one stage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | smart strike | steel | 70 | — | Never misses. |
| — | stealth rock | rock | — | — | Causes damage when opposing Pokémon switch in. |
| — | steel beam | steel | 140 | 95 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | supercell slam | electric | 100 | 95 | |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder fang | electric | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| — | volt switch | electric | 70 | 100 | User must switch out after attacking. |
| — | wild charge | electric | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |