| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | aerial ace | flying | 60 | — | Never misses. |
| — | body press | fighting | 80 | 100 | |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bug bite | bug | 60 | 100 | If target has a berry, inflicts double damage and uses the berry. |
| — | bug buzz | bug | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | bulk up | fighting | — | — | Raises the user’s Attack and Defense by one stage. |
| — | close combat | fighting | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| — | curse | ghost | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | dual wingbeat | flying | 40 | 90 | Inflicts regular damage with no additional effect. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flame charge | fire | 50 | 100 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| — | flare blitz | fire | 120 | 100 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | heat crash | fire | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | heat wave | fire | 95 | 90 | Has a 10% chance to burn the target. |
| — | heavy slam | steel | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | high horsepower | ground | 95 | 95 | Inflicts regular damage with no additional effect. |
| — | hurricane | flying | 110 | 70 | Has a 30% chance to confuse the target. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | leech life | bug | 80 | 100 | Drains half the damage inflicted to heal the user. |
| — | low kick | fighting | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | low sweep | fighting | 65 | 100 | Lowers the target’s Speed by one stage. |
| — | lunge | bug | 80 | 100 | Lowers the target’s Attack by one stage after inflicting damage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | skitter smack | bug | 70 | 90 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | temper flare | fire | 75 | 100 | |
| — | tera blast | normal | 80 | 100 | |
| — | trailblaze | grass | 50 | 100 | |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |
| — | wild charge | electric | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
| — | will o wisp | fire | — | 85 | Burns the target. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |