| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | aura sphere | fighting | 80 | — | Never misses. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | bulk up | fighting | — | — | Raises the user’s Attack and Defense by one stage. |
| — | charm | fairy | — | 100 | Lowers the target’s Attack by two stages. |
| — | chilling water | water | 50 | 100 | |
| — | close combat | fighting | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| — | disarming voice | fairy | 40 | — | Never misses. |
| — | drain punch | fighting | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | draining kiss | fairy | 50 | 100 | Drains 75% of the damage inflicted to heal the user. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endeavor | normal | — | 100 | Lowers the target’s HP to equal the user’s. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | flip turn | water | 60 | 100 | Inflicts regular damage with no additional effect. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | focus punch | fighting | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | hard press | steel | 0 | 100 | |
| — | haze | ice | — | — | Resets all Pokémon’s stats, accuracy, and evasion. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hydro pump | water | 110 | 80 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | liquidation | water | 85 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | swift | normal | 60 | — | Never misses. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | throat chop | dark | 80 | 100 | Prevents the target from using sound-based moves for two turns. |
| — | water pulse | water | 60 | 100 | Has a 20% chance to confuse the target. |
| — | waterfall | water | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | whirlpool | water | 35 | 85 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |