| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | curse | ghost | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | disarming voice | fairy | 40 | — | Never misses. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire fang | fire | 65 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| — | fire pledge | fire | 80 | 100 | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| — | fire spin | fire | 35 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| — | flame charge | fire | 50 | 100 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | flare blitz | fire | 120 | 100 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| — | heat wave | fire | 95 | 90 | Has a 10% chance to burn the target. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | mud slap | ground | 20 | 100 | Has a 100% chance to lower the target’s accuracy by one stage. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | overheat | fire | 130 | 90 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | roar | normal | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| — | seed bomb | grass | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | temper flare | fire | 75 | 100 | |
| — | tera blast | normal | 80 | 100 | |
| — | thunder fang | electric | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| — | will o wisp | fire | — | 85 | Burns the target. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |