| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | aerial ace | flying | 60 | — | Never misses. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bulk up | fighting | — | — | Raises the user’s Attack and Defense by one stage. |
| — | bullet seed | grass | 25 | 100 | Hits 2-5 times in one turn. |
| — | close combat | fighting | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | drain punch | fighting | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus punch | fighting | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | grassy glide | grass | 55 | 100 | Inflicts regular damage with no additional effect. |
| — | grassy terrain | grass | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | knock off | dark | 65 | 100 | Target drops its held item. |
| — | lash out | dark | 75 | 100 | Inflicts regular damage with no additional effect. |
| — | leaf storm | grass | 130 | 90 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| — | low kick | fighting | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | low sweep | fighting | 65 | 100 | Lowers the target’s Speed by one stage. |
| — | magical leaf | grass | 60 | — | Never misses. |
| — | mud shot | ground | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | petal blizzard | grass | 90 | 100 | Inflicts regular damage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | roar | normal | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | seed bomb | grass | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | solar blade | grass | 125 | 100 | Requires a turn to charge before attacking. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | throat chop | dark | 80 | 100 | Prevents the target from using sound-based moves for two turns. |
| — | trailblaze | grass | 50 | 100 | |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |