| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | confuse ray | ghost | — | 100 | Confuses the target. |
| — | draco meteor | dragon | 130 | 90 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| — | dragon dance | dragon | — | — | Raises the user’s Attack and Speed by one stage. |
| — | dragon pulse | dragon | 85 | 100 | Inflicts regular damage with no additional effect. |
| — | dragon tail | dragon | 60 | 90 | Ends wild battles. Forces trainers to switch Pokémon. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire spin | fire | 35 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | fly | flying | 90 | 95 | User flies high into the air, dodging all attacks, and hits next turn. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | gravity | psychic | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
| — | gunk shot | poison | 120 | 80 | Has a 30% chance to poison the target. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | meteor beam | rock | 120 | 90 | Inflicts regular damage with no additional effect. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | poison tail | poison | 50 | 100 | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | sludge bomb | poison | 90 | 100 | Has a 30% chance to poison the target. |
| — | sludge wave | poison | 95 | 100 | Has a 10% chance to poison the target. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | toxic | poison | — | 90 | Badly poisons the target, inflicting more damage every turn. |
| — | toxic spikes | poison | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| — | venoshock | poison | 65 | 100 | Inflicts double damage if the target is Poisoned. |