| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | baton pass | normal | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bullet seed | grass | 25 | 100 | Hits 2-5 times in one turn. |
| — | charge | electric | — | — | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| — | charge beam | electric | 50 | 90 | Has a 70% chance to raise the user’s Special Attack by one stage. |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | eerie impulse | electric | — | 100 | Lowers the target’s Special Attack by two stages. |
| — | electric terrain | electric | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
| — | electro ball | electric | — | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| — | electroweb | electric | 55 | 95 | Lowers the target’s Speed by one stage. |
| — | endeavor | normal | — | 100 | Lowers the target’s HP to equal the user’s. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fake tears | dark | — | 100 | Lowers the target’s Special Defense by two stages. |
| — | fire fang | fire | 65 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | foul play | dark | 95 | 100 | Calculates damage with the target’s attacking stat. |
| — | ice fang | ice | 65 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| — | knock off | dark | 65 | 100 | Target drops its held item. |
| — | lash out | dark | 75 | 100 | Inflicts regular damage with no additional effect. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic fangs | psychic | 85 | 100 | Destroys Reflect and Light Screen. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | seed bomb | grass | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | spite | ghost | — | 100 | Lowers the PP of the target’s last used move by 4. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | super fang | normal | — | 90 | Inflicts damage equal to half the target’s HP. |
| — | swift | normal | 60 | — | Never misses. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder fang | electric | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | uproar | normal | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| — | volt switch | electric | 70 | 100 | User must switch out after attacking. |
| — | wild charge | electric | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |