| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | brine | water | 65 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
| — | brutal swing | dark | 60 | 100 | Inflicts regular damage with no additional effect. |
| — | bulk up | fighting | — | — | Raises the user’s Attack and Defense by one stage. |
| — | close combat | fighting | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | dive | water | 80 | 100 | User dives underwater, dodging all attacks, and hits next turn. |
| — | drain punch | fighting | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hydro pump | water | 110 | 80 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | liquidation | water | 85 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | mega punch | normal | 80 | 85 | Inflicts regular damage with no additional effect. |
| — | mud shot | ground | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | muddy water | water | 90 | 85 | Has a 30% chance to lower the target’s accuracy by one stage. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | retaliate | normal | 70 | 100 | Has double power if a friendly Pokémon fainted last turn. |
| — | revenge | fighting | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | superpower | fighting | 120 | 100 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | waterfall | water | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | whirlpool | water | 35 | 85 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |