| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | assurance | dark | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | baton pass | normal | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| — | beat up | dark | — | 100 | Hits once for every conscious Pokémon the trainer has. |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fake tears | dark | — | 100 | Lowers the target’s Special Defense by two stages. |
| — | fire fang | fire | 65 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| — | foul play | dark | 95 | 100 | Calculates damage with the target’s attacking stat. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice fang | ice | 65 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| — | mud shot | ground | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | play rough | fairy | 90 | 90 | Has a 10% chance to lower the target’s Attack by one stage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | screech | normal | — | 85 | Lowers the target’s Defense by two stages. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | swift | normal | 60 | — | Never misses. |
| — | tail slap | normal | 25 | 85 | Hits 2-5 times in one turn. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | thunder fang | electric | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |