| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | baton pass | normal | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| — | bulk up | fighting | — | — | Raises the user’s Attack and Defense by one stage. |
| — | burning jealousy | fire | 70 | 100 | Inflicts regular damage with no additional effect. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | electro ball | electric | — | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire fang | fire | 65 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| — | fire pledge | fire | 80 | 100 | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| — | fire spin | fire | 35 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| — | flame charge | fire | 50 | 100 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | flare blitz | fire | 120 | 100 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| — | gunk shot | poison | 120 | 80 | Has a 30% chance to poison the target. |
| — | heat wave | fire | 95 | 90 | Has a 10% chance to burn the target. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | low kick | fighting | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | low sweep | fighting | 65 | 100 | Lowers the target’s Speed by one stage. |
| — | mud shot | ground | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | overheat | fire | 130 | 90 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | super fang | normal | — | 90 | Inflicts damage equal to half the target’s HP. |
| — | swift | normal | 60 | — | Never misses. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | temper flare | fire | 75 | 100 | |
| — | tera blast | normal | 80 | 100 | |
| — | trailblaze | grass | 50 | 100 | |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |
| — | weather ball | normal | 50 | 100 | If there be weather, this move has doubled power and the weather’s type. |