| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | assurance | dark | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| — | aura sphere | fighting | 80 | — | Never misses. |
| — | blaze kick | fire | 85 | 90 | Has an increased chance for a critical hit and a 10% chance to burn the target. |
| — | bounce | flying | 85 | 85 | User bounces high into the air, dodging all attacks, and hits next turn. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bulk up | fighting | — | — | Raises the user’s Attack and Defense by one stage. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | close combat | fighting | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| — | drain punch | fighting | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | false swipe | normal | 40 | 100 | Cannot lower the target’s HP below 1. |
| — | fire punch | fire | 75 | 100 | Has a 10% chance to burn the target. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | foul play | dark | 95 | 100 | Calculates damage with the target’s attacking stat. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | hex | ghost | 65 | 100 | Has double power if the target has a major status ailment. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | low kick | fighting | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | low sweep | fighting | 65 | 100 | Lowers the target’s Speed by one stage. |
| — | mega kick | normal | 120 | 75 | Inflicts regular damage with no additional effect. |
| — | mega punch | normal | 80 | 85 | Inflicts regular damage with no additional effect. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | phantom force | ghost | 90 | 100 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | revenge | fighting | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | superpower | fighting | 120 | 100 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| — | swift | normal | 60 | — | Never misses. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | throat chop | dark | 80 | 100 | Prevents the target from using sound-based moves for two turns. |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |
| — | will o wisp | fire | — | 85 | Burns the target. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |