| — | air slash | flying | 75 | 95 | Has a 30% chance to make the target flinch. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | false swipe | normal | 40 | 100 | Cannot lower the target’s HP below 1. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | leaf blade | grass | 90 | 100 | Has an increased chance for a critical hit. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psycho cut | psychic | 70 | 100 | Has an increased chance for a critical hit. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | screech | normal | — | 85 | Lowers the target’s Defense by two stages. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | smart strike | steel | 70 | — | Never misses. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | solar blade | grass | 125 | 100 | Requires a turn to charge before attacking. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | x scissor | bug | 80 | 100 | Inflicts regular damage with no additional effect. |