| — | ally switch | psychic | — | — | User switches places with the friendly Pokémon opposite it. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | brutal swing | dark | 60 | 100 | Inflicts regular damage with no additional effect. |
| — | cross poison | poison | 70 | 100 | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| — | dazzling gleam | fairy | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | foul play | dark | 95 | 100 | Calculates damage with the target’s attacking stat. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | gunk shot | poison | 120 | 80 | Has a 30% chance to poison the target. |
| — | hex | ghost | 65 | 100 | Has double power if the target has a major status ailment. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | power gem | rock | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psyshock | psychic | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | safeguard | normal | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | sludge bomb | poison | 90 | 100 | Has a 30% chance to poison the target. |
| — | sludge wave | poison | 95 | 100 | Has a 10% chance to poison the target. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | stealth rock | rock | — | — | Causes damage when opposing Pokémon switch in. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | toxic spikes | poison | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| — | trick room | psychic | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| — | venom drench | poison | — | 100 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
| — | venoshock | poison | 65 | 100 | Inflicts double damage if the target is Poisoned. |
| — | wonder room | psychic | — | — | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |