| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | close combat | fighting | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | endeavor | normal | — | 100 | Lowers the target’s HP to equal the user’s. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | expanding force | psychic | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire spin | fire | 35 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| — | flame charge | fire | 50 | 100 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | flare blitz | fire | 120 | 100 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | future sight | psychic | 120 | 100 | Hits the target two turns later. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | gyro ball | steel | — | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| — | heat crash | fire | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | heavy slam | steel | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | knock off | dark | 65 | 100 | Target drops its held item. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | metal claw | steel | 50 | 95 | Has a 10% chance to raise the user’s Attack by one stage. |
| — | metal sound | steel | — | 85 | Lowers the target’s Special Defense by two stages. |
| — | meteor beam | rock | 120 | 90 | Inflicts regular damage with no additional effect. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psychic fangs | psychic | 85 | 100 | Destroys Reflect and Light Screen. |
| — | psyshock | psychic | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | roar | normal | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | steel beam | steel | 140 | 95 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | trick room | psychic | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| — | wild charge | electric | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |