| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | brutal swing | dark | 60 | 100 | Inflicts regular damage with no additional effect. |
| — | bulk up | fighting | — | — | Raises the user’s Attack and Defense by one stage. |
| — | bullet seed | grass | 25 | 100 | Hits 2-5 times in one turn. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | close combat | fighting | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| — | darkest lariat | dark | 85 | 100 | Ignores the target’s stat modifiers. |
| — | dazzling gleam | fairy | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | false swipe | normal | 40 | 100 | Cannot lower the target’s HP below 1. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | grassy terrain | grass | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. |
| — | guard swap | psychic | — | — | User swaps Defense and Special Defense changes with the target. |
| — | high horsepower | ground | 95 | 95 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | mega punch | normal | 80 | 85 | Inflicts regular damage with no additional effect. |
| — | megahorn | bug | 120 | 85 | Inflicts regular damage with no additional effect. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | power swap | psychic | — | — | User swaps Attack and Special Attack changes with the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | revenge | fighting | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | safeguard | normal | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | seed bomb | grass | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | smart strike | steel | 70 | — | Never misses. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | stored power | psychic | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | superpower | fighting | 120 | 100 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |