| — | ally switch | psychic | — | — | User switches places with the friendly Pokémon opposite it. |
| — | assurance | dark | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| — | body press | fighting | 80 | 100 | |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | brine | water | 65 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
| — | brutal swing | dark | 60 | 100 | Inflicts regular damage with no additional effect. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | gyro ball | steel | — | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| — | heavy slam | steel | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hex | ghost | 65 | 100 | Has double power if the target has a major status ailment. |
| — | hydro pump | water | 110 | 80 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | liquidation | water | 85 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | muddy water | water | 90 | 85 | Has a 30% chance to lower the target’s accuracy by one stage. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | phantom force | ghost | 90 | 100 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| — | power whip | grass | 120 | 85 | Inflicts regular damage with no additional effect. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | sludge wave | poison | 95 | 100 | Has a 10% chance to poison the target. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | solar blade | grass | 125 | 100 | Requires a turn to charge before attacking. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | whirlpool | water | 35 | 85 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |