| — | air slash | flying | 75 | 95 | Has a 30% chance to make the target flinch. |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | dragon claw | dragon | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire fang | fire | 65 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hail | ice | — | — | Changes the weather to a hailstorm for five turns. |
| — | heat wave | fire | 95 | 90 | Has a 10% chance to burn the target. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | ice fang | ice | 65 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | imprison | psychic | — | — | Prevents the target from using any moves that the user also knows. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic fangs | psychic | 85 | 100 | Destroys Reflect and Light Screen. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | self destruct | normal | 200 | 100 | User faints. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | steel wing | steel | 70 | 90 | Has a 10% chance to raise the user’s Defense by one stage. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | swift | normal | 60 | — | Never misses. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | thunder fang | electric | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | tri attack | normal | 80 | 100 | Has a 20% chance to burn, freeze, or paralyze the target. |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |
| — | x scissor | bug | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |