| — | assurance | dark | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | bug buzz | bug | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | hail | ice | — | — | Changes the weather to a hailstorm for five turns. |
| — | leech life | bug | 80 | 100 | Drains half the damage inflicted to heal the user. |
| — | mud shot | ground | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | scald | water | 80 | 100 | Has a 30% chance to burn the target. |
| — | screech | normal | — | 85 | Lowers the target’s Defense by two stages. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | spikes | ground | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | swift | normal | 60 | — | Never misses. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | waterfall | water | 80 | 100 | Has a 20% chance to make the target flinch. |