| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | aerial ace | flying | 60 | — | Never misses. |
| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | air cutter | flying | 60 | 95 | Has an increased chance for a critical hit. |
| — | air slash | flying | 75 | 95 | Has a 30% chance to make the target flinch. |
| — | alluring voice | fairy | 80 | 100 | |
| — | baton pass | normal | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | charm | fairy | — | 100 | Lowers the target’s Attack by two stages. |
| — | dual wingbeat | flying | 40 | 90 | Inflicts regular damage with no additional effect. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | feather dance | flying | — | 100 | Lowers the target’s Attack by two stages. |
| — | fly | flying | 90 | 95 | User flies high into the air, dodging all attacks, and hits next turn. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hurricane | flying | 110 | 70 | Has a 30% chance to confuse the target. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | tailwind | flying | — | — | For three turns, friendly Pokémon have doubled Speed. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | trailblaze | grass | 50 | 100 | |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |