| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | alluring voice | fairy | 80 | 100 | |
| — | amnesia | psychic | — | — | Raises the user’s Special Defense by two stages. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | charm | fairy | — | 100 | Lowers the target’s Attack by two stages. |
| — | chilling water | water | 50 | 100 | |
| — | dazzling gleam | fairy | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | disarming voice | fairy | 40 | — | Never misses. |
| — | draining kiss | fairy | 50 | 100 | Drains 75% of the damage inflicted to heal the user. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flip turn | water | 60 | 100 | Inflicts regular damage with no additional effect. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | haze | ice | — | — | Resets all Pokémon’s stats, accuracy, and evasion. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hydro cannon | water | 150 | 90 | User foregoes its next turn to recharge. |
| — | hydro pump | water | 110 | 80 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | ice spinner | ice | 80 | 100 | |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | liquidation | water | 85 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | misty explosion | fairy | 100 | 100 | Inflicts regular damage with no additional effect. |
| — | misty terrain | fairy | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. |
| — | play rough | fairy | 90 | 90 | Has a 10% chance to lower the target’s Attack by one stage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psychic noise | psychic | 75 | 100 | |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snowscape | ice | 0 | — | |
| — | stored power | psychic | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | swift | normal | 60 | — | Never misses. |
| — | tera blast | normal | 80 | 100 | |
| — | triple axel | ice | 20 | 90 | Inflicts regular damage with no additional effect. |
| — | uproar | normal | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| — | water pledge | water | 80 | 100 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| — | water pulse | water | 60 | 100 | Has a 20% chance to confuse the target. |
| — | waterfall | water | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | weather ball | normal | 50 | 100 | If there be weather, this move has doubled power and the weather’s type. |
| — | whirlpool | water | 35 | 85 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |