| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | drain punch | fighting | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | expanding force | psychic | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire punch | fire | 75 | 100 | Has a 10% chance to burn the target. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | focus punch | fighting | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
| — | foul play | dark | 95 | 100 | Calculates damage with the target’s attacking stat. |
| — | future sight | psychic | 120 | 100 | Hits the target two turns later. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | gravity | psychic | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
| — | gunk shot | poison | 120 | 80 | Has a 30% chance to poison the target. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | knock off | dark | 65 | 100 | Target drops its held item. |
| — | lash out | dark | 75 | 100 | Inflicts regular damage with no additional effect. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | phantom force | ghost | 90 | 100 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psybeam | psychic | 65 | 100 | Has a 10% chance to confuse the target. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psychic noise | psychic | 75 | 100 | |
| — | psychic terrain | psychic | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| — | psyshock | psychic | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | skill swap | psychic | — | — | User and target swap abilities. |
| — | skitter smack | bug | 70 | 90 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | throat chop | dark | 80 | 100 | Prevents the target from using sound-based moves for two turns. |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | trick | psychic | — | 100 | User and target swap items. |
| — | trick room | psychic | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |