| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | breaking swipe | dragon | 60 | 100 | Lowers the target’s Attack by one stage after inflicting damage. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | dragon dance | dragon | — | — | Raises the user’s Attack and Speed by one stage. |
| — | dragon pulse | dragon | 85 | 100 | Inflicts regular damage with no additional effect. |
| — | earth power | ground | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | high horsepower | ground | 95 | 95 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | iron tail | steel | 100 | 75 | Has a 30% chance to lower the target’s Defense by one stage. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | retaliate | normal | 70 | 100 | Has double power if a friendly Pokémon fainted last turn. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | safeguard | normal | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | sludge wave | poison | 95 | 100 | Has a 10% chance to poison the target. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | superpower | fighting | 120 | 100 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| — | swift | normal | 60 | — | Never misses. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |