| — | assurance | dark | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bulk up | fighting | — | — | Raises the user’s Attack and Defense by one stage. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | close combat | fighting | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| — | cross poison | poison | 70 | 100 | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| — | darkest lariat | dark | 85 | 100 | Ignores the target’s stat modifiers. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire punch | fire | 75 | 100 | Has a 10% chance to burn the target. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | focus energy | normal | — | — | Increases the user’s chance to score a critical hit. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | heavy slam | steel | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | high horsepower | ground | 95 | 95 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | low kick | fighting | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | low sweep | fighting | 65 | 100 | Lowers the target’s Speed by one stage. |
| — | mega kick | normal | 120 | 75 | Inflicts regular damage with no additional effect. |
| — | mega punch | normal | 80 | 85 | Inflicts regular damage with no additional effect. |
| — | metronome | normal | — | — | Randomly selects and uses any move in the game. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | retaliate | normal | 70 | 100 | Has double power if a friendly Pokémon fainted last turn. |
| — | revenge | fighting | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | rock blast | rock | 25 | 90 | Hits 2-5 times in one turn. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | superpower | fighting | 120 | 100 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | throat chop | dark | 80 | 100 | Prevents the target from using sound-based moves for two turns. |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |