| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | charge beam | electric | 50 | 90 | Has a 70% chance to raise the user’s Special Attack by one stage. |
| — | confide | normal | — | — | Lowers the target’s Special Attack by one stage. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | double team | normal | — | — | Raises the user’s evasion by one stage. |
| — | echoed voice | normal | 40 | 100 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | frustration | normal | — | 100 | Power increases as happiness decreases, up to a maximum of 102. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | hidden power | normal | 60 | 100 | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | return | normal | — | 100 | Power increases with happiness, up to a maximum of 102. |
| — | roar | normal | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | swagger | normal | — | 85 | Raises the target’s Attack by two stages and confuses the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | toxic | poison | — | 90 | Badly poisons the target, inflicting more damage every turn. |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |
| — | wild charge | electric | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |