| — | ally switch | psychic | — | — | User switches places with the friendly Pokémon opposite it. |
| — | assurance | dark | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| — | blaze kick | fire | 85 | 90 | Has an increased chance for a critical hit and a 10% chance to burn the target. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | bug buzz | bug | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | electroweb | electric | 55 | 95 | Lowers the target’s Speed by one stage. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | fly | flying | 90 | 95 | User flies high into the air, dodging all attacks, and hits next turn. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | gunk shot | poison | 120 | 80 | Has a 30% chance to poison the target. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | leech life | bug | 80 | 100 | Drains half the damage inflicted to heal the user. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | screech | normal | — | 85 | Lowers the target’s Defense by two stages. |
| — | self destruct | normal | 200 | 100 | User faints. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | swift | normal | 60 | — | Never misses. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | tri attack | normal | 80 | 100 | Has a 20% chance to burn, freeze, or paralyze the target. |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |
| — | x scissor | bug | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |