| — | aerial ace | flying | 60 | — | Never misses. |
| — | avalanche | ice | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | body press | fighting | 80 | 100 | |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | breaking swipe | dragon | 60 | 100 | Lowers the target’s Attack by one stage after inflicting damage. |
| — | draco meteor | dragon | 130 | 90 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| — | dragon cheer | dragon | 0 | 0 | |
| — | dragon claw | dragon | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | dragon dance | dragon | — | — | Raises the user’s Attack and Speed by one stage. |
| — | dragon pulse | dragon | 85 | 100 | Inflicts regular damage with no additional effect. |
| — | dragon tail | dragon | 60 | 90 | Ends wild battles. Forces trainers to switch Pokémon. |
| — | dual wingbeat | flying | 40 | 90 | Inflicts regular damage with no additional effect. |
| — | earth power | ground | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | endeavor | normal | — | 100 | Lowers the target’s HP to equal the user’s. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | fly | flying | 90 | 95 | User flies high into the air, dodging all attacks, and hits next turn. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | ice fang | ice | 65 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| — | icicle spear | ice | 25 | 100 | Hits 2-5 times in one turn. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | imprison | psychic | — | — | Prevents the target from using any moves that the user also knows. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | roar | normal | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | scale shot | dragon | 25 | 90 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snowscape | ice | 0 | — | |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | weather ball | normal | 50 | 100 | If there be weather, this move has doubled power and the weather’s type. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |