| — | aerial ace | flying | 60 | — | Never misses. |
| — | air slash | flying | 75 | 95 | Has a 30% chance to make the target flinch. |
| — | aura sphere | fighting | 80 | — | Never misses. |
| — | body press | fighting | 80 | 100 | |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | close combat | fighting | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| — | coaching | fighting | — | — | Inflicts regular damage with no additional effect. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | false swipe | normal | 40 | 100 | Cannot lower the target’s HP below 1. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | heavy slam | steel | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | metal claw | steel | 50 | 95 | Has a 10% chance to raise the user’s Attack by one stage. |
| — | metal sound | steel | — | 85 | Lowers the target’s Special Defense by two stages. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | roar | normal | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | smart strike | steel | 70 | — | Never misses. |
| — | stealth rock | rock | — | — | Causes damage when opposing Pokémon switch in. |
| — | steel beam | steel | 140 | 95 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | upper hand | fighting | 65 | 100 | |
| — | vacuum wave | fighting | 40 | 100 | Inflicts regular damage with no additional effect. |
| — | volt switch | electric | 70 | 100 | User must switch out after attacking. |
| — | x scissor | bug | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |