| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | ally switch | psychic | — | — | User switches places with the friendly Pokémon opposite it. |
| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | cosmic power | psychic | — | — | Raises the user’s Defense and Special Defense by one stage. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | future sight | psychic | 120 | 100 | Hits the target two turns later. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | guard swap | psychic | — | — | User swaps Defense and Special Defense changes with the target. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | imprison | psychic | — | — | Prevents the target from using any moves that the user also knows. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | power swap | psychic | — | — | User swaps Attack and Special Attack changes with the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psychic terrain | psychic | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| — | psyshock | psychic | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | safeguard | normal | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| — | screech | normal | — | 85 | Lowers the target’s Defense by two stages. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | skill swap | psychic | — | — | User and target swap abilities. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | steel wing | steel | 70 | 90 | Has a 10% chance to raise the user’s Defense by one stage. |
| — | stored power | psychic | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | tri attack | normal | 80 | 100 | Has a 20% chance to burn, freeze, or paralyze the target. |
| — | trick | psychic | — | 100 | User and target swap items. |
| — | trick room | psychic | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| — | uproar | normal | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| — | wonder room | psychic | — | — | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |