| — | assurance | dark | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | bullet seed | grass | 25 | 100 | Hits 2-5 times in one turn. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | gyro ball | steel | — | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | pin missile | bug | 25 | 95 | Hits 2-5 times in one turn. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | revenge | fighting | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | seed bomb | grass | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | self destruct | normal | 200 | 100 | User faints. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | spikes | ground | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
| — | stealth rock | rock | — | — | Causes damage when opposing Pokémon switch in. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |