| — | alluring voice | fairy | 80 | 100 | |
| — | baton pass | normal | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| — | bullet seed | grass | 25 | 100 | Hits 2-5 times in one turn. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | charm | fairy | — | 100 | Lowers the target’s Attack by two stages. |
| — | chilling water | water | 50 | 100 | |
| — | dazzling gleam | fairy | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endeavor | normal | — | 100 | Lowers the target’s HP to equal the user’s. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fake tears | dark | — | 100 | Lowers the target’s Special Defense by two stages. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | gunk shot | poison | 120 | 80 | Has a 30% chance to poison the target. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | ice spinner | ice | 80 | 100 | |
| — | knock off | dark | 65 | 100 | Target drops its held item. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | mud slap | ground | 20 | 100 | Has a 100% chance to lower the target’s accuracy by one stage. |
| — | play rough | fairy | 90 | 90 | Has a 10% chance to lower the target’s Attack by one stage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock blast | rock | 25 | 90 | Hits 2-5 times in one turn. |
| — | seed bomb | grass | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | super fang | normal | — | 90 | Inflicts damage equal to half the target’s HP. |
| — | swift | normal | 60 | — | Never misses. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | trailblaze | grass | 50 | 100 | |
| — | triple axel | ice | 20 | 90 | Inflicts regular damage with no additional effect. |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |
| — | uproar | normal | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |