| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | burning jealousy | fire | 70 | 100 | Inflicts regular damage with no additional effect. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | confuse ray | ghost | — | 100 | Confuses the target. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fake tears | dark | — | 100 | Lowers the target’s Special Defense by two stages. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | foul play | dark | 95 | 100 | Calculates damage with the target’s attacking stat. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hex | ghost | 65 | 100 | Has double power if the target has a major status ailment. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | imprison | psychic | — | — | Prevents the target from using any moves that the user also knows. |
| — | knock off | dark | 65 | 100 | Target drops its held item. |
| — | lash out | dark | 75 | 100 | Inflicts regular damage with no additional effect. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | night shade | ghost | — | 100 | Inflicts damage equal to the user’s level. |
| — | pain split | normal | — | — | Sets the user’s and targets’s HP to the average of their current HP. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | roar | normal | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | skitter smack | bug | 70 | 90 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | sludge bomb | poison | 90 | 100 | Has a 30% chance to poison the target. |
| — | snarl | dark | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | spite | ghost | — | 100 | Lowers the PP of the target’s last used move by 4. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | trick | psychic | — | 100 | User and target swap items. |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |