| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire fang | fire | 65 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| — | fire punch | fire | 75 | 100 | Has a 10% chance to burn the target. |
| — | fire spin | fire | 35 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | flare blitz | fire | 120 | 100 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus energy | normal | — | — | Increases the user’s chance to score a critical hit. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | gyro ball | steel | — | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| — | heat wave | fire | 95 | 90 | Has a 10% chance to burn the target. |
| — | mega kick | normal | 120 | 75 | Inflicts regular damage with no additional effect. |
| — | mega punch | normal | 80 | 85 | Inflicts regular damage with no additional effect. |
| — | overheat | fire | 130 | 90 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | superpower | fighting | 120 | 100 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |
| — | uproar | normal | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| — | will o wisp | fire | — | 85 | Burns the target. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |