| — | ally switch | psychic | — | — | User switches places with the friendly Pokémon opposite it. |
| — | amnesia | psychic | — | — | Raises the user’s Special Defense by two stages. |
| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | dazzling gleam | fairy | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | drain punch | fighting | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | draining kiss | fairy | 50 | 100 | Drains 75% of the damage inflicted to heal the user. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire punch | fire | 75 | 100 | Has a 10% chance to burn the target. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | iron tail | steel | 100 | 75 | Has a 30% chance to lower the target’s Defense by one stage. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | low kick | fighting | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | mega kick | normal | 120 | 75 | Inflicts regular damage with no additional effect. |
| — | mega punch | normal | 80 | 85 | Inflicts regular damage with no additional effect. |
| — | misty terrain | fairy | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psyshock | psychic | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | retaliate | normal | 70 | 100 | Has double power if a friendly Pokémon fainted last turn. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | safeguard | normal | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | skill swap | psychic | — | — | User and target swap abilities. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | throat chop | dark | 80 | 100 | Prevents the target from using sound-based moves for two turns. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | trick room | psychic | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| — | uproar | normal | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| — | wild charge | electric | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |