| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | air slash | flying | 75 | 95 | Has a 30% chance to make the target flinch. |
| — | ally switch | psychic | — | — | User switches places with the friendly Pokémon opposite it. |
| — | amnesia | psychic | — | — | Raises the user’s Special Defense by two stages. |
| — | assurance | dark | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | baton pass | normal | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | charm | fairy | — | 100 | Lowers the target’s Attack by two stages. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fake tears | dark | — | 100 | Lowers the target’s Special Defense by two stages. |
| — | fly | flying | 90 | 95 | User flies high into the air, dodging all attacks, and hits next turn. |
| — | future sight | psychic | 120 | 100 | Hits the target two turns later. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | gyro ball | steel | — | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| — | heat wave | fire | 95 | 90 | Has a 10% chance to burn the target. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | imprison | psychic | — | — | Prevents the target from using any moves that the user also knows. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psycho cut | psychic | 70 | 100 | Has an increased chance for a critical hit. |
| — | psyshock | psychic | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | safeguard | normal | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | skill swap | psychic | — | — | User and target swap abilities. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | speed swap | psychic | — | — | Exchanges the user’s Speed with the target’s. |
| — | steel wing | steel | 70 | 90 | Has a 10% chance to raise the user’s Defense by one stage. |
| — | stored power | psychic | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | swift | normal | 60 | — | Never misses. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | trick | psychic | — | 100 | User and target swap items. |
| — | trick room | psychic | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |
| — | uproar | normal | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| — | venom drench | poison | — | 100 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |