| — | acrobatics | flying | 55 | 100 | Has double power if the user has no held item. |
| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | confide | normal | — | — | Lowers the target’s Special Attack by one stage. |
| — | double team | normal | — | — | Raises the user’s evasion by one stage. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | frustration | normal | — | 100 | Power increases as happiness decreases, up to a maximum of 102. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | hidden power | normal | 60 | 100 | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | low sweep | fighting | 65 | 100 | Lowers the target’s Speed by one stage. |
| — | nature power | normal | — | — | Uses a move which depends upon the terrain. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | return | normal | — | 100 | Power increases with happiness, up to a maximum of 102. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swagger | normal | — | 85 | Raises the target’s Attack by two stages and confuses the target. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | torment | dark | — | 100 | Prevents the target from using the same move twice in a row. |
| — | toxic | poison | — | 90 | Badly poisons the target, inflicting more damage every turn. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |