| — | air cutter | flying | 60 | 95 | Has an increased chance for a critical hit. |
| — | air slash | flying | 75 | 95 | Has a 30% chance to make the target flinch. |
| — | baton pass | normal | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| — | bullet seed | grass | 25 | 100 | Hits 2-5 times in one turn. |
| — | dazzling gleam | fairy | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | disarming voice | fairy | 40 | — | Never misses. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | earth power | ground | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | endeavor | normal | — | 100 | Lowers the target’s HP to equal the user’s. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | grassy glide | grass | 55 | 100 | Inflicts regular damage with no additional effect. |
| — | grassy terrain | grass | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | leaf storm | grass | 130 | 90 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| — | magical leaf | grass | 60 | — | Never misses. |
| — | petal blizzard | grass | 90 | 100 | Inflicts regular damage. |
| — | play rough | fairy | 90 | 90 | Has a 10% chance to lower the target’s Attack by one stage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | seed bomb | grass | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | tailwind | flying | — | — | For three turns, friendly Pokémon have doubled Speed. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | trailblaze | grass | 50 | 100 | |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |