| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | charge beam | electric | 50 | 90 | Has a 70% chance to raise the user’s Special Attack by one stage. |
| — | confuse ray | ghost | — | 100 | Confuses the target. |
| — | dazzling gleam | fairy | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | expanding force | psychic | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | future sight | psychic | 120 | 100 | Hits the target two turns later. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | gravity | psychic | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | mud slap | ground | 20 | 100 | Has a 100% chance to lower the target’s accuracy by one stage. |
| — | power gem | rock | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psybeam | psychic | 65 | 100 | Has a 10% chance to confuse the target. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psychic terrain | psychic | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| — | psyshock | psychic | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | skill swap | psychic | — | — | User and target swap abilities. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | stored power | psychic | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | tera blast | normal | 80 | 100 | |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | trick | psychic | — | 100 | User and target swap items. |
| — | trick room | psychic | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |