| — | charge | electric | — | — | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| — | charge beam | electric | 50 | 90 | Has a 70% chance to raise the user’s Special Attack by one stage. |
| — | confuse ray | ghost | — | 100 | Confuses the target. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | eerie impulse | electric | — | 100 | Lowers the target’s Special Attack by two stages. |
| — | electric terrain | electric | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
| — | electro ball | electric | — | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| — | electroweb | electric | 55 | 95 | Lowers the target’s Speed by one stage. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | foul play | dark | 95 | 100 | Calculates damage with the target’s attacking stat. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hex | ghost | 65 | 100 | Has double power if the target has a major status ailment. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | night shade | ghost | — | 100 | Inflicts damage equal to the user’s level. |
| — | pain split | normal | — | — | Sets the user’s and targets’s HP to the average of their current HP. |
| — | poltergeist | ghost | 110 | 90 | Inflicts regular damage with no additional effect. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | spite | ghost | — | 100 | Lowers the PP of the target’s last used move by 4. |
| — | stored power | psychic | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | tera blast | normal | 80 | 100 | |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | trick | psychic | — | 100 | User and target swap items. |
| — | uproar | normal | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| — | volt switch | electric | 70 | 100 | User must switch out after attacking. |
| — | will o wisp | fire | — | 85 | Burns the target. |