| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | avalanche | ice | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | double team | normal | — | — | Raises the user’s evasion by one stage. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | flash | normal | — | 100 | Lowers the target’s accuracy by one stage. |
| — | hail | ice | — | — | Changes the weather to a hailstorm for five turns. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | scald | water | 80 | 100 | Has a 30% chance to burn the target. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shock wave | electric | 60 | — | Never misses. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swagger | normal | — | 85 | Raises the target’s Attack by two stages and confuses the target. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | water pulse | water | 60 | 100 | Has a 20% chance to confuse the target. |
| — | work up | normal | — | — | Raises the user’s Attack and Special Attack by one stage each. |