| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | confide | normal | — | — | Lowers the target’s Special Attack by one stage. |
| — | double team | normal | — | — | Raises the user’s evasion by one stage. |
| — | dragon tail | dragon | 60 | 90 | Ends wild battles. Forces trainers to switch Pokémon. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | echoed voice | normal | 40 | 100 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | frustration | normal | — | 100 | Power increases as happiness decreases, up to a maximum of 102. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hidden power | normal | 60 | 100 | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | quash | dark | — | 100 | Makes the target act last this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | return | normal | — | 100 | Power increases with happiness, up to a maximum of 102. |
| — | roar | normal | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | sludge bomb | poison | 90 | 100 | Has a 30% chance to poison the target. |
| — | sludge wave | poison | 95 | 100 | Has a 10% chance to poison the target. |
| — | smack down | rock | 50 | 100 | Removes any immunity to Ground damage. |
| — | smart strike | steel | 70 | — | Never misses. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | swagger | normal | — | 85 | Raises the target’s Attack by two stages and confuses the target. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | torment | dark | — | 100 | Prevents the target from using the same move twice in a row. |
| — | toxic | poison | — | 90 | Badly poisons the target, inflicting more damage every turn. |
| — | venoshock | poison | 65 | 100 | Inflicts double damage if the target is Poisoned. |