| — | assurance | dark | 60 | 100 | Power is doubled if the target has already received damage this turn. |
| — | attract | normal | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| — | baton pass | normal | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | brutal swing | dark | 60 | 100 | Inflicts regular damage with no additional effect. |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | dark pulse | dark | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | draining kiss | fairy | 50 | 100 | Drains 75% of the damage inflicted to heal the user. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fake tears | dark | — | 100 | Lowers the target’s Special Defense by two stages. |
| — | false swipe | normal | 40 | 100 | Cannot lower the target’s HP below 1. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire fang | fire | 65 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | foul play | dark | 95 | 100 | Calculates damage with the target’s attacking stat. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | guard swap | psychic | — | — | User swaps Defense and Special Defense changes with the target. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | ice fang | ice | 65 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | mega kick | normal | 120 | 75 | Inflicts regular damage with no additional effect. |
| — | mega punch | normal | 80 | 85 | Inflicts regular damage with no additional effect. |
| — | misty terrain | fairy | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. |
| — | payback | dark | 50 | 100 | Power is doubled if the target has already moved this turn. |
| — | play rough | fairy | 90 | 90 | Has a 10% chance to lower the target’s Attack by one stage. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic fangs | psychic | 85 | 100 | Destroys Reflect and Light Screen. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | round | normal | 60 | 100 | Has double power if it’s used more than once per turn. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | sludge bomb | poison | 90 | 100 | Has a 30% chance to poison the target. |
| — | snore | normal | 50 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | stealth rock | rock | — | — | Causes damage when opposing Pokémon switch in. |
| — | stone edge | rock | 100 | 80 | Has an increased chance for a critical hit. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | thunder fang | electric | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |