| — | aerial ace | flying | 60 | — | Never misses. |
| — | amnesia | psychic | — | — | Raises the user’s Special Defense by two stages. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | body press | fighting | 80 | 100 | |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bulk up | fighting | — | — | Raises the user’s Attack and Defense by one stage. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | chilling water | water | 50 | 100 | |
| — | curse | ghost | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | drain punch | fighting | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| — | endeavor | normal | — | 100 | Lowers the target’s HP to equal the user’s. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | false swipe | normal | 40 | 100 | Cannot lower the target’s HP below 1. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire punch | fire | 75 | 100 | Has a 10% chance to burn the target. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | focus punch | fighting | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | gunk shot | poison | 120 | 80 | Has a 30% chance to poison the target. |
| — | hard press | steel | 0 | 100 | |
| — | heavy slam | steel | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | high horsepower | ground | 95 | 95 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | hyper voice | normal | 90 | 100 | Inflicts regular damage with no additional effect. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | knock off | dark | 65 | 100 | Target drops its held item. |
| — | lash out | dark | 75 | 100 | Inflicts regular damage with no additional effect. |
| — | low kick | fighting | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | low sweep | fighting | 65 | 100 | Lowers the target’s Speed by one stage. |
| — | metal claw | steel | 50 | 95 | Has a 10% chance to raise the user’s Attack by one stage. |
| — | metronome | normal | — | — | Randomly selects and uses any move in the game. |
| — | mud shot | ground | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | mud slap | ground | 20 | 100 | Has a 100% chance to lower the target’s accuracy by one stage. |
| — | outrage | dragon | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| — | play rough | fairy | 90 | 90 | Has a 10% chance to lower the target’s Attack by one stage. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | pounce | bug | 50 | 100 | |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | roar | normal | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | seed bomb | grass | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shadow claw | ghost | 70 | 100 | Has an increased chance for a critical hit. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | smack down | rock | 50 | 100 | Removes any immunity to Ground damage. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | stomping tantrum | ground | 75 | 100 | Has double power if the user’s last move failed. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | throat chop | dark | 80 | 100 | Prevents the target from using sound-based moves for two turns. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | trailblaze | grass | 50 | 100 | |
| — | uproar | normal | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| — | wild charge | electric | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
| — | x scissor | bug | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |