| — | aerial ace | flying | 60 | — | Never misses. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | charge beam | electric | 50 | 90 | Has a 70% chance to raise the user’s Special Attack by one stage. |
| — | cut | normal | 50 | 95 | Inflicts regular damage with no additional effect. |
| — | dazzling gleam | fairy | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | double team | normal | — | — | Raises the user’s evasion by one stage. |
| — | dream eater | psychic | 100 | 100 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | energy ball | grass | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flash | normal | — | 100 | Lowers the target’s accuracy by one stage. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | safeguard | normal | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | shock wave | electric | 60 | — | Never misses. |
| — | skill swap | psychic | — | — | User and target swap abilities. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | stealth rock | rock | — | — | Causes damage when opposing Pokémon switch in. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swagger | normal | — | 85 | Raises the target’s Attack by two stages and confuses the target. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | trick room | psychic | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| — | u turn | bug | 70 | 100 | User must switch out after attacking. |
| — | water pulse | water | 60 | 100 | Has a 20% chance to confuse the target. |