| — | acid spray | poison | 40 | 100 | Lowers the target’s Special Defense by two stages. |
| — | agility | psychic | — | — | Raises the user’s Speed by two stages. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | chilling water | water | 50 | 100 | |
| — | crunch | dark | 80 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | curse | ghost | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | flip turn | water | 60 | 100 | Inflicts regular damage with no additional effect. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | gunk shot | poison | 120 | 80 | Has a 30% chance to poison the target. |
| — | gyro ball | steel | — | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| — | haze | ice | — | — | Resets all Pokémon’s stats, accuracy, and evasion. |
| — | hex | ghost | 65 | 100 | Has double power if the target has a major status ailment. |
| — | hydro pump | water | 110 | 80 | Inflicts regular damage with no additional effect. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | liquidation | water | 85 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | mud shot | ground | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | pain split | normal | — | — | Sets the user’s and targets’s HP to the average of their current HP. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | poison tail | poison | 50 | 100 | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | scale shot | dragon | 25 | 90 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| — | scary face | normal | — | 100 | Lowers the target’s Speed by two stages. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | sludge bomb | poison | 90 | 100 | Has a 30% chance to poison the target. |
| — | sludge wave | poison | 95 | 100 | Has a 10% chance to poison the target. |
| — | spikes | ground | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
| — | spite | ghost | — | 100 | Lowers the PP of the target’s last used move by 4. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | swift | normal | 60 | — | Never misses. |
| — | swords dance | normal | — | — | Raises the user’s Attack by two stages. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | taunt | dark | — | 100 | For the next few turns, the target can only use damaging moves. |
| — | tera blast | normal | 80 | 100 | |
| — | throat chop | dark | 80 | 100 | Prevents the target from using sound-based moves for two turns. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | toxic | poison | — | 90 | Badly poisons the target, inflicting more damage every turn. |
| — | toxic spikes | poison | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| — | venoshock | poison | 65 | 100 | Inflicts double damage if the target is Poisoned. |
| — | water pulse | water | 60 | 100 | Has a 20% chance to confuse the target. |
| — | waterfall | water | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | whirlpool | water | 35 | 85 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |